That was soooo cool. It is starting to shape up and would love to see a little Beta issue to play around with elementary blocks and weapons. Maybe you could use one of our elementary levels??? On the 3-D view of the elements, it seems that the z-axis is truncated but not a problem... Good work! Watching your posts and waiting patiently! :)
I'm thinking of doing a closed beta, an open beta, then some final polishing (graphics, try and source some music) and release.I'd like to get the Level Pit up and running before the beta, though. That way maybe I could solicit levels or level ideas from you guys through the Pit, perhaps in return for various goodies. Not sure yet, just an idea.Not sure what you mean about the z-axis?
I'm not sure if he means what I see, but the boxes seem to be not as high as they are wide; with the textures like that it looks like they were cubes half stuck in the ground.About the Level Pit: For me, sharing level ideas would be goodies enough already.By the way, I also wanted to ask you about sound effects. Have you decided what sounds you'll use yet? I remember trying to imply simple melodies by letting bullets hit various targets in a certain order - probably not one of my better ideas but it still was fun. And one of the blackshift levels had a nice rhythm, too.
Those textured cubes are all placeholder graphics; they'll disappear soon enough. I've been working on sound effects too, though my chosen method of video capture doesn't pick them up. You'll be able to make rhythmic levels, don't worry. Actually one thing I was trying to implement was environmental sounds, such as a dangerous-sounding hum that you hear when you're near grills. Turns out it's hard to do well though.
Awesome! So many memories :')
very cool,but it looks faster than last edition.
Could be. I didn't try to match the speed.
I believe in the Blackshift game, we could change a parameter to slow it down especially if we had fast computers (or old hands - he he he). Might be nice to be able to adjust the speed or, the program does it - either way, it would be good to harmonize the speed.
"Not sure what you mean about the z-axis?" Using a 3-D effect, in a 2-D graphic, it is probably normal that the block height (z-axis) should be truncated as you are looking down at an angle (possibly 10 to 15 deg from straight over). Looking back at the old game maps that I made, the blocks were different in that they only had symbols on the top and not on the sides. In the new game, the symbols are on the side as well, and they get truncated (as with the old game). Certainly not an issue...The Beta idea sounds great - can't wait. Great work Rob, you da best! ;)
Oh that! Those are just placeholders; the plan is for everything to have proper 3D models.
Great !!, I still remember when i downloaded the original version from allegro.cc website for first time....Blackshift is an awesome game and this reedition looks also incredible, Congratulations for this awesome game !!
Woah! I downloaded the original Blackshift years ago, and I just found this today! Trully awesome, looking forward to it.
Rob - We're dying here for another update! I have most of the better builders monitoring this page and awaiting more!
Umm... Closed beta ..o0( hope i can be a part of that ;)
Is there Lego bricks in This version, I really hope there is. It's my favorit block in Netshift ;)
Yes, they're in :)
Rob - any time frame when you will be ready for a Beta?